Friday, July 15, 2011

Grandmaster - Art update

Welcome back!
I've made significant progress on the Grandmaster since my last post (in addition to a ton of freelance work that I may post later, pending client-approval), so without further ado, here are some pics!

Front view of Grandmaster sculpt in Mudbox viewport.

Rear view of Grandmaster sculpt in Mudbox.

After getting the base sculpt for the character done, I decided to try my hand at doing some hand-painted texture work. Mudbox has a really neat feature that enables you to paint directly on the high-resolution model and then export the layers to Photoshop. I don't think there was a better way to tackle such a complex model... painting all those feathers in Photoshop would have been a nightmare!

After laying down the base textures, I exported everything back into 3DS Max and assembled the base textures utilizing Xoluil's DirectX 9 shader, which I can't recommend enough. (Find it here:

On to armor!

As part of the guidelines I made for myself for Grandmaster's character, I aimed to design a set of armor that was primarily functional, with little bits of ornamentation to indicate his status as a trainer of his tribe's warrior caste. I looked a lot at clothing designs for native peoples around the world, and was intrigued by the intricate wood-carving patterns of the Maori people of New Zealand.

I tried to emulate some of their motifs into the wooden parts of his breastplate.

Click both images for a closer look.

More updates incoming! Stay-tuned!


Thursday, April 21, 2011

New ventures, new focus

New on the drawing board this time is a character. I had an opportunity to really double-down on my character modeling, rigging and animation skills the last few months, and decided to bring them all together in a portfolio project that I've been kicking around: The Grandmaster!

Initial concepts of The Grandmaster from my sketchpad

More sketchpad pieces. Figuring out costuming and proportions...

The inital idea for the Grandmaster was to challenge myself to create a non-human character as part of a Mudbox contest on The idea was for an aged warrior from an anthropomorphic bird race. The biggest challenge was figuring out his hands.

Base mesh starting in 3DS Max

Back view - Wireframe - still working out mesh flow here.

Big update here. Added wing details and head!

Back view. Feathers on wings!

Head Detail shot!

As you can see, he's still a work in progress, but I'll keep you posted as he develops!

Take care!