Monday, November 3, 2008

Monday update! - Brass Team Zeppelin

It's been a while since I've last posted, but I've been hard at work on the brass team zeppelin. I
wrapped up the texturing yesterday, and figured I'd show you the finished product!

So as you can see, there's quite a bit going on with the model and texture. The lanterns glow, I've added a translucent effect for the canvas fins attached to the gas bag, and added a bunch of bumps and scrapes to the various bits of armor plating. I've discovered that hand-painting a texture is tough work but also adds a lot; I hope the finished product reflects that.


Sunday, October 12, 2008

Sunday Update!

Hello again!
This week was busy for me on the job front, so my Sunday update is going to be a little light today. Two more BOILER concepts for you, focusing on the Blue Team. We are beginning to look into adding more flying vehicles into our game, and this week was spent brainstorming ideas for what they might entail.

This was also my first week designing a full character, which is something I hadn't done for a long time. I'm pretty happy with the result, but it's just a start! I'm hoping to push the steampunk angle a little more to hopefully get her to "pop" a bit more.


Tuesday, October 7, 2008

New Reel hosting!

I came across a better video encoding site. I've added my demo reel to, which should hopefully allow for a better-quality viewing!

Jason Copeland - Demo from Jason Copeland on Vimeo.

More portfolio work

Attached are a few samples of work I did on The Bourne Conspiracy while I was working at High Moon Studios. As you can see, I was the go-to guy for weapons, but I tackled a bunch of different tasks, from environment models to character props. I've also added a sample building I did as an art test just recently. Hope you like them!


Sunday, October 5, 2008

More concepts

I've been waiting on a new copy of 3ds Max to arrive, so I've been striking forward on new concept pieces for the steampunk mod, which we've tentatively titled BOILER. We did a bunch of story and character related tasks this week, focusing on the two teams and what kinds of characteristics and backgrounds they have. The zeppelin is meant to be part of the red team, while this week I focused on something from the blue team. I've got a ways to go before I nail down the final characteristics of both teams, but I think I've gotten on the right track!

Explanations for each piece below!

This week was largely spent on concepting an adversarial vehicle for the zeppelin to fight. We settled on a kind of anti-aircraft turret that fires large heavy shots that would be dangerous to zeppelins. I went through a few ideas (shown above), but we latched on to the idea of a large armchair with a cannon attached.

I liked the idea of a self-propelled turret that could move to whereever it needed to go, and since we're working with wacky, zany steampunk stuff, why not give it legs?

We started a little character stuff this week, and while Ken and Scott were brainstorming, I just started on drawing silhouettes, based on what kind of characteristics we settled on. Above is what we started working on for the zeppelin pilot, a kind of sea-captain thrust into zeppelin service as a result of technology springing forward at an unnatural pace. This coming week will probably be more concept work, so stay tuned!


Sunday, September 28, 2008

Oi! A Zep!

In a continuing effort to keep my blog up to date, I've roughly decided on keeping it updated at least every Sunday. This Sunday dump, I thought I'd show you what I've been up to lately. Behold!

I've been working with two good friends over the last couple of weeks designing a total conversion modification for Unreal Tournament 3. We are all huge fans of the steampunk genre, and thought it would be great to do something that was wholly different from what we were used to doing at work. Thus our idea for a multiplayer team-based vehicle game was born.

I've been solely responsible for all content creation thus far, from concept to completion, so it's been a huge creative responsibility!

We're still in the early stages of our project, but we hope to have more information, including a website, shortly! Stay tuned, and in the mean time, keeping checking back here for art dumps!


Monday, September 22, 2008

Ding! Demo Reel is done.

Spent a good chunk of today pulling together a bunch of footage from Bourne into a demo reel. Hope you enjoy!

*EDIT* I have also uploaded a higher resolution copy for those that care to see. You can grab it from this link here

Testing, Testing....

Just checking to see if this thing actually works!