Tuesday, September 22, 2009

Let's blow the dust off this thing...

Hello!
It's been a while. My blog has been pawing my leg, begging for attention and at long last I think I'm ready to pick it up, scratch it behind the ears and spend some more quality time with it.

When I first started this blog I had meant for it to function as both a means of showing potential employers my stuff, but to also give folks (and myself!) a kind of archive as to the progress of my artistic ventures. I've got quite a few things in the queue lately (hence my lack of posting the last several months!), and I'm hoping to begin sharing the progress on them starting... today!

Friday, March 13, 2009

A work in progress...

Hello!
It's been a good long time between posts on this blog. I decided to blow the dust off of it and post up images of what I've been working on for the past few months:

I decided to really challenge myself and make a really large environment. I've been on a big steampunk kick lately, and already had a lot of reference of Victorian-Era stuff laying about, so I figured "why not?" It's a big project, and progress has been slow, but I've learned so much as a result. I'm by no means finished yet, but thought it would be cool to begin cataloging my progress!

Monday, November 3, 2008

Monday update! - Brass Team Zeppelin

Hello!
It's been a while since I've last posted, but I've been hard at work on the brass team zeppelin. I
wrapped up the texturing yesterday, and figured I'd show you the finished product!











So as you can see, there's quite a bit going on with the model and texture. The lanterns glow, I've added a translucent effect for the canvas fins attached to the gas bag, and added a bunch of bumps and scrapes to the various bits of armor plating. I've discovered that hand-painting a texture is tough work but also adds a lot; I hope the finished product reflects that.

-Jason

Sunday, October 12, 2008

Sunday Update!

Hello again!
This week was busy for me on the job front, so my Sunday update is going to be a little light today. Two more BOILER concepts for you, focusing on the Blue Team. We are beginning to look into adding more flying vehicles into our game, and this week was spent brainstorming ideas for what they might entail.



This was also my first week designing a full character, which is something I hadn't done for a long time. I'm pretty happy with the result, but it's just a start! I'm hoping to push the steampunk angle a little more to hopefully get her to "pop" a bit more.



-Jason

Tuesday, October 7, 2008

New Reel hosting!

Hello,
I came across a better video encoding site. I've added my demo reel to Vimeo.com, which should hopefully allow for a better-quality viewing!



Jason Copeland - Demo from Jason Copeland on Vimeo.

More portfolio work

Hello!
Attached are a few samples of work I did on The Bourne Conspiracy while I was working at High Moon Studios. As you can see, I was the go-to guy for weapons, but I tackled a bunch of different tasks, from environment models to character props. I've also added a sample building I did as an art test just recently. Hope you like them!



-Jason

Sunday, October 5, 2008

More concepts

Hello!
I've been waiting on a new copy of 3ds Max to arrive, so I've been striking forward on new concept pieces for the steampunk mod, which we've tentatively titled BOILER. We did a bunch of story and character related tasks this week, focusing on the two teams and what kinds of characteristics and backgrounds they have. The zeppelin is meant to be part of the red team, while this week I focused on something from the blue team. I've got a ways to go before I nail down the final characteristics of both teams, but I think I've gotten on the right track!

Explanations for each piece below!



This week was largely spent on concepting an adversarial vehicle for the zeppelin to fight. We settled on a kind of anti-aircraft turret that fires large heavy shots that would be dangerous to zeppelins. I went through a few ideas (shown above), but we latched on to the idea of a large armchair with a cannon attached.


I liked the idea of a self-propelled turret that could move to whereever it needed to go, and since we're working with wacky, zany steampunk stuff, why not give it legs?



We started a little character stuff this week, and while Ken and Scott were brainstorming, I just started on drawing silhouettes, based on what kind of characteristics we settled on. Above is what we started working on for the zeppelin pilot, a kind of sea-captain thrust into zeppelin service as a result of technology springing forward at an unnatural pace. This coming week will probably be more concept work, so stay tuned!

-Jas