Showing posts with label Unreal 3. Show all posts
Showing posts with label Unreal 3. Show all posts

Tuesday, September 22, 2009

Post-Mortem - Train Station Environment

Well, that was quick huh?

Alright, so for my last big portfolio project I had hoped to construct a large, spacious environment in the hopes of filling it with all kinds of props and details, as well as try my hand at creating modular pieces of environment (kind of like lego blocks) and piecing them together. Simple huh?



The results? I managed to create a large, expansive environment utilizing only a small number of pieces. I learned a ton about building things in modular pieces, such as a set piece of wall or floor that can then be connected to other pieces in order to create a full environment. Every piece of the Train Station is modular, so it could actually be re-arranged any number of ways.



Overall? I learned a ton. I'm hoping to apply what I learned on this project to my next one. Stay tuned!

Friday, March 13, 2009

A work in progress...

Hello!
It's been a good long time between posts on this blog. I decided to blow the dust off of it and post up images of what I've been working on for the past few months:

I decided to really challenge myself and make a really large environment. I've been on a big steampunk kick lately, and already had a lot of reference of Victorian-Era stuff laying about, so I figured "why not?" It's a big project, and progress has been slow, but I've learned so much as a result. I'm by no means finished yet, but thought it would be cool to begin cataloging my progress!

Tuesday, October 7, 2008

More portfolio work

Hello!
Attached are a few samples of work I did on The Bourne Conspiracy while I was working at High Moon Studios. As you can see, I was the go-to guy for weapons, but I tackled a bunch of different tasks, from environment models to character props. I've also added a sample building I did as an art test just recently. Hope you like them!



-Jason

Sunday, October 5, 2008

More concepts

Hello!
I've been waiting on a new copy of 3ds Max to arrive, so I've been striking forward on new concept pieces for the steampunk mod, which we've tentatively titled BOILER. We did a bunch of story and character related tasks this week, focusing on the two teams and what kinds of characteristics and backgrounds they have. The zeppelin is meant to be part of the red team, while this week I focused on something from the blue team. I've got a ways to go before I nail down the final characteristics of both teams, but I think I've gotten on the right track!

Explanations for each piece below!



This week was largely spent on concepting an adversarial vehicle for the zeppelin to fight. We settled on a kind of anti-aircraft turret that fires large heavy shots that would be dangerous to zeppelins. I went through a few ideas (shown above), but we latched on to the idea of a large armchair with a cannon attached.


I liked the idea of a self-propelled turret that could move to whereever it needed to go, and since we're working with wacky, zany steampunk stuff, why not give it legs?



We started a little character stuff this week, and while Ken and Scott were brainstorming, I just started on drawing silhouettes, based on what kind of characteristics we settled on. Above is what we started working on for the zeppelin pilot, a kind of sea-captain thrust into zeppelin service as a result of technology springing forward at an unnatural pace. This coming week will probably be more concept work, so stay tuned!

-Jas