<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-718155874567217456</id><updated>2011-07-15T16:27:10.135-07:00</updated><category term='Sushi Hut'/><category term='Polycount'/><category term='Boiler'/><category term='zeppelin'/><category term='Unreal 3'/><category term='3D'/><category term='Demo Reel'/><category term='steampunk'/><category term='concept'/><category term='Low-Poly'/><category term='Contests'/><category term='Mod'/><category term='workbench'/><category term='turret'/><category term='Bourne Conspiracy'/><category term='WIP'/><category term='postmortem'/><category term='Portfolio'/><category term='train station'/><category term='Characters'/><title type='text'>CopelandWorks - An online portfolio and workbench by Jason Copeland</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-8206005828668335693</id><published>2011-07-15T16:04:00.001-07:00</published><updated>2011-07-15T16:27:10.167-07:00</updated><title type='text'>Grandmaster - Art update</title><content type='html'>Welcome back!&lt;div&gt;I've made significant progress on the Grandmaster since my last post (in addition to a ton of freelance work that I may post later, pending client-approval), so without further ado, here are some pics!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-izWhwiSQt5E/TiDIuxNnc3I/AAAAAAAAAOM/kppnxrjHXg4/s1600/grandmaster_wip_014.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img src="http://1.bp.blogspot.com/-izWhwiSQt5E/TiDIuxNnc3I/AAAAAAAAAOM/kppnxrjHXg4/s400/grandmaster_wip_014.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5629720240023106418" style="cursor: pointer; width: 400px; height: 297px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Front view of Grandmaster sculpt in Mudbox viewport.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-LkEc1zB5aTc/TiDIvRYYjJI/AAAAAAAAAOU/vLyX4pPacY0/s1600/grandmaster_wip_013.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img src="http://4.bp.blogspot.com/-LkEc1zB5aTc/TiDIvRYYjJI/AAAAAAAAAOU/vLyX4pPacY0/s400/grandmaster_wip_013.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5629720248658201746" style="cursor: pointer; width: 400px; height: 297px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Rear view of Grandmaster sculpt in Mudbox.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;After getting the base sculpt for the character done, I decided to try my hand at doing some hand-painted texture work.  Mudbox has a really neat feature that enables you to paint directly on the high-resolution model and then export the layers to Photoshop.  I don't think there was a better way to tackle such a complex model... painting all those feathers in Photoshop would have been a nightmare!&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-S7JWIQ27HSc/TiDIugnKtsI/AAAAAAAAAOE/5cv5yOoB0Ag/s400/grandmaster_wip_017.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 293px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5629720235566872258" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/-KMz1sfc-wC0/TiDH6HjHkkI/AAAAAAAAAN8/MN3d3bADDxc/s400/grandmaster_wip_018.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 293px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5629719335485805122" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;After laying down the base textures, I exported everything back into 3DS Max and assembled the base textures utilizing Xoluil's DirectX 9 shader, which I can't recommend enough. (Find it here:&lt;a href="http://www.laurenscorijn.com/viewportshader"&gt;http://www.laurenscorijn.com/viewportshader&lt;/a&gt;)&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;On to armor!&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-m-kS5-qV7I8/TiDH52a1woI/AAAAAAAAANs/idsktWtp29A/s400/grandmaster_wip_021.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 303px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5629719330887680642" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-pH1fd6AZFqA/TiDH5goOaLI/AAAAAAAAANk/pfOWa1B6sTI/s400/grandmaster_wip_022.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5629719325038241970" style="cursor: pointer; width: 400px; height: 303px; " /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;As part of the guidelines I made for myself for Grandmaster's character, I aimed to design a set of armor that was primarily functional, with little bits of ornamentation to indicate his status as a trainer of his tribe's warrior caste.  I looked a lot at clothing designs for native peoples around the world, and was intrigued by the intricate wood-carving patterns of the Maori people of New Zealand.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.zipleaf.co.nz/resource:shared_gif:pictures:nz_76029-1.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img src="http://www.zipleaf.co.nz/resource:shared_gif:pictures:nz_76029-1.gif" border="0" alt="" style="cursor: pointer; width: 600px; height: 450px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I tried to emulate some of their motifs into the wooden parts of his breastplate.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;            &lt;a href="http://3.bp.blogspot.com/-V9E-rqgRAPs/TiDMaluyVPI/AAAAAAAAAOk/dATnSBrb-u0/s1600/grandmaster_wip_023.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img src="http://3.bp.blogspot.com/-V9E-rqgRAPs/TiDMaluyVPI/AAAAAAAAAOk/dATnSBrb-u0/s200/grandmaster_wip_023.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5629724291390133490" style="cursor: pointer; width: 200px; height: 149px; " /&gt;&lt;/a&gt;                          &lt;a href="http://4.bp.blogspot.com/-vH02yjHUU-0/TiDMadeYN0I/AAAAAAAAAOc/3Y8tVByehzI/s1600/grandmaster_wip_024.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img src="http://4.bp.blogspot.com/-vH02yjHUU-0/TiDMadeYN0I/AAAAAAAAAOc/3Y8tVByehzI/s200/grandmaster_wip_024.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5629724289173829442" style="cursor: pointer; width: 200px; height: 149px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Click both images for a closer look.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;More updates incoming!  Stay-tuned!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;-Jas&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-8206005828668335693?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/8206005828668335693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=8206005828668335693' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/8206005828668335693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/8206005828668335693'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2011/07/grandmaster-art-update.html' title='Grandmaster - Art update'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-izWhwiSQt5E/TiDIuxNnc3I/AAAAAAAAAOM/kppnxrjHXg4/s72-c/grandmaster_wip_014.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-1187736433449367850</id><published>2011-04-21T20:47:00.000-07:00</published><updated>2011-04-21T21:27:27.588-07:00</updated><title type='text'>New ventures, new focus</title><content type='html'>Heya!&lt;div&gt;New on the drawing board this time is a character.  I had an opportunity to really double-down on my character modeling, rigging and animation skills the last few months, and decided to bring them all together in a portfolio project that I've been kicking around:  The Grandmaster!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-C1SQ5ceut8M/TbD_HdOb0TI/AAAAAAAAAKQ/ZR6bEQ3khTI/s400/grandmaster_concept_01.jpg" style="cursor:pointer; cursor:hand;width: 272px; height: 400px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598254840390865202" /&gt;   &lt;img src="http://2.bp.blogspot.com/-C0UD4eeYZnY/TbD_HsOFdPI/AAAAAAAAAKY/cJzT_Lsae5Y/s400/grandmaster_concept_02.jpg" style="cursor:pointer; cursor:hand;width: 279px; height: 400px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598254844415931634" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Initial concepts of The Grandmaster from my sketchpad&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-NutHLZit7wA/TbD_HqR0uUI/AAAAAAAAAKg/wnDmEvxbk8s/s400/grandmaster_concept_03.jpg" style="cursor:pointer; cursor:hand;width: 279px; height: 400px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598254843894741314" /&gt;   &lt;img src="http://4.bp.blogspot.com/-EmZnNkdh8K8/TbD_H4VmtKI/AAAAAAAAAKo/LuOuuqgr5uI/s400/grandmaster_concept_04.jpg" style="cursor:pointer; cursor:hand;width: 280px; height: 400px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598254847668696226" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;More sketchpad pieces.  Figuring out costuming and proportions...&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The inital idea for the Grandmaster was to challenge myself to create a non-human character as part of a Mudbox contest on cghub.com.  The idea was for an aged warrior from an anthropomorphic bird race.  The biggest challenge was figuring out his hands.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-ArwTMxx-agI/TbEBx01Q5CI/AAAAAAAAAKw/NqWQrTePNMQ/s400/grandmaster_wip_01.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 245px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598257767305503778" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Base mesh starting in 3DS Max&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-CIDQQNxDL2U/TbEBx64xU-I/AAAAAAAAAK4/IWOmR201bOg/s400/grandmaster_wip_02.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 272px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598257768930825186" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Back view - Wireframe - still working out mesh flow here.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/-QOWU5G7HOGY/TbEByFzWFvI/AAAAAAAAALA/6YZj8llznBw/s400/grandmaster_wip_04.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 282px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598257771860858610" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Big update here.  Added wing details and head!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-ICma9oe5tac/TbEDdHCBJvI/AAAAAAAAALY/FLMgQYOD6ys/s400/grandmaster_05.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 282px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598259610436839154" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Back view.  Feathers on wings!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-4T5wCQ8InPQ/TbEByYXX0YI/AAAAAAAAALQ/i_3fBMBd-PI/s400/grandmaster_wip_06jpg.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 271px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5598257776843805058" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Head Detail shot!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;As you can see, he's still a work in progress, but I'll keep you posted as he develops!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Take care!&lt;/div&gt;&lt;div style="text-align: left;"&gt;-Jason&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-1187736433449367850?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/1187736433449367850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=1187736433449367850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/1187736433449367850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/1187736433449367850'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2011/04/new-ventures-new-focus.html' title='New ventures, new focus'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-C1SQ5ceut8M/TbD_HdOb0TI/AAAAAAAAAKQ/ZR6bEQ3khTI/s72-c/grandmaster_concept_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-2599586749606403590</id><published>2010-03-10T09:37:00.000-08:00</published><updated>2010-03-10T10:07:58.912-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='workbench'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><category scheme='http://www.blogger.com/atom/ns#' term='Polycount'/><title type='text'>Life is AWSM!</title><content type='html'>Wow look at the time! Has it really been 5 months since my last post?  Unforgivable.  Must remedy that.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After a short contract artist job at SCEA I'm back on the streets, hungry for work.  In the mean time, I've been frequenting a lot more 3D forums lately.  My favorite by far is Polycount.com.  One of my favorite parts of their forum is their "Game Art Workshops," where artists all work on the same project, and collaborate on techniques and theories.  It's been a great way to learn, but also get some great portfolio work out of it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This past project involved modeling the stock piece of an Arctic Warfare Sniper Magnum rifle, or AWSM.  (or AWP, for those who play Half-Life Counterstrike)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fauED8SlI/AAAAAAAAAIM/dyeTprVAP7o/s1600-h/reference_01.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fauED8SlI/AAAAAAAAAIM/dyeTprVAP7o/s400/reference_01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447062759227017810" style="cursor: pointer; width: 400px; height: 100px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;The Beast&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I began by downloading  a huge collection of reference images to give me an idea of the dimensions and volumes throughout the rifle.  I then took a pure side view, projected it onto a background plane, and began blocking it out using a single polygon.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fcbFV8mbI/AAAAAAAAAIU/-3ZNxbx7xno/s1600-h/progress01.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fcbFV8mbI/AAAAAAAAAIU/-3ZNxbx7xno/s400/progress01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447064632176712114" style="cursor: pointer; width: 400px; height: 194px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;One polygon is where it starts&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I tried to pay special attention to the flow of the mesh, as when you are working with high-polygon objects, the cleaner your base is, the better the results will be later.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/S5fcbW2CP4I/AAAAAAAAAIc/FZ7KAF4ORKw/s1600-h/progress02.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_U76fgUcLWDA/S5fcbW2CP4I/AAAAAAAAAIc/FZ7KAF4ORKw/s400/progress02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447064636874702722" style="cursor: pointer; width: 400px; height: 167px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Note the flow of the center lines down the mesh.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The stock was deceptively complicated, particularly around the handle area, where there are lots of sharp angles that meet at curves.  The best thing about working in 3DS Max (my 3D program of choice for modeling these days) is that the "turbosmooth" modifier works with the stack itself.  You can easily switch back and forth so see exactly how your low poly mesh is influencing the high poly final.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/S5fccB-2NII/AAAAAAAAAIs/T1bYGNOWqio/s1600-h/progress04.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_U76fgUcLWDA/S5fccB-2NII/AAAAAAAAAIs/T1bYGNOWqio/s400/progress04.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447064648454386818" style="cursor: pointer; width: 400px; height: 256px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;High Poly with bolt and barrel blocked-in.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fcb6YdsyI/AAAAAAAAAIk/sUHX6OXhOwA/s1600-h/progress03.jpg"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); -webkit-text-decorations-in-effect: none; "&gt;&lt;/span&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fcb6YdsyI/AAAAAAAAAIk/sUHX6OXhOwA/s1600-h/progress03.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fcb6YdsyI/AAAAAAAAAIk/sUHX6OXhOwA/s400/progress03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447064646414349090" style="cursor: pointer; width: 400px; height: 152px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Another angle.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fcb6YdsyI/AAAAAAAAAIk/sUHX6OXhOwA/s1600-h/progress03.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Not simply content with modeling the stock of the rifle, I decided to go whole-hog and model the rest!  It took several hours spread in and around my freelance work, but I wrapped it up!  I'm currently in the process of creating a low-poly version to map the high-poly to, and then provide a final texture.  In the mean time, let us both bask in the loveliness that is high-poly.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fe6DgoO3I/AAAAAAAAAJM/3OvQcMhSY38/s1600-h/hipoly_04.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fe6DgoO3I/AAAAAAAAAJM/3OvQcMhSY38/s400/hipoly_04.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447067363283843954" style="cursor: pointer; width: 400px; height: 189px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fe6DgoO3I/AAAAAAAAAJM/3OvQcMhSY38/s1600-h/hipoly_04.jpg"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); -webkit-text-decorations-in-effect: none; "&gt;&lt;/span&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/S5fe5nBUgsI/AAAAAAAAAJE/xBLOt7nxZtY/s1600-h/hipoly_03.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_U76fgUcLWDA/S5fe5nBUgsI/AAAAAAAAAJE/xBLOt7nxZtY/s400/hipoly_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447067355636335298" style="cursor: pointer; width: 400px; height: 233px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/S5fe5nBUgsI/AAAAAAAAAJE/xBLOt7nxZtY/s1600-h/hipoly_03.jpg"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); -webkit-text-decorations-in-effect: none; "&gt;&lt;/span&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/S5fe4z7OHfI/AAAAAAAAAI8/QmYcid-QmBM/s1600-h/hipoly_02.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_U76fgUcLWDA/S5fe4z7OHfI/AAAAAAAAAI8/QmYcid-QmBM/s400/hipoly_02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447067341920542194" style="cursor: pointer; width: 400px; height: 211px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/S5fe4z7OHfI/AAAAAAAAAI8/QmYcid-QmBM/s1600-h/hipoly_02.jpg"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); -webkit-text-decorations-in-effect: none; "&gt;&lt;/span&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/S5fe4X5WhtI/AAAAAAAAAI0/yJjacP3LpsQ/s1600-h/hipoly_01.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_U76fgUcLWDA/S5fe4X5WhtI/AAAAAAAAAI0/yJjacP3LpsQ/s400/hipoly_01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5447067334396511954" style="cursor: pointer; width: 400px; height: 87px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/S5fe4z7OHfI/AAAAAAAAAI8/QmYcid-QmBM/s1600-h/hipoly_02.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Hard to believe it all started with a single polygon.  There's a metaphor for life somewhere in there I think.  I'll have more updates in the coming days, so stay tuned!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;-Jason&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/S5fcb6YdsyI/AAAAAAAAAIk/sUHX6OXhOwA/s1600-h/progress03.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-2599586749606403590?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/2599586749606403590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=2599586749606403590' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/2599586749606403590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/2599586749606403590'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2010/03/life-is-awsm.html' title='Life is AWSM!'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_U76fgUcLWDA/S5fauED8SlI/AAAAAAAAAIM/dyeTprVAP7o/s72-c/reference_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-2655523470147522409</id><published>2009-10-16T08:54:00.000-07:00</published><updated>2009-10-16T11:27:24.927-07:00</updated><title type='text'>Marooned...</title><content type='html'>Hello!&lt;br /&gt;As promised, I'm back again with a look at some high-polygon stuff that I've been cooking up.&lt;br /&gt;&lt;br /&gt;This time it's again more character stuff, and I'm really excited to show you my progress.  I've been working with a great group of guys that have been working on a project that we will eventually enter into Microsoft's annual "Dream Build Play" contest for their XNA platform.  Together, we're called &lt;a href="http://maroonedgames.com/"&gt;Marooned Games&lt;/a&gt;.  And our first title is pretty darn ambitious.  But hey, go big or go home, right?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/Sti6xoSseAI/AAAAAAAAAHg/kF3k9GUkLJk/s1600-h/basesuitconcept01.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 184px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/Sti6xoSseAI/AAAAAAAAAHg/kF3k9GUkLJk/s320/basesuitconcept01.jpg" alt="" id="BLOGGER_PHOTO_ID_5393265915568355330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;click the image above for a closer look&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The premise of the game follows a similar style to Metroid, but with a much scarier style.  The game opens with the player crash-landing on a barren planet, upon which they discover an abandoned military research facility that is overrun with escaped experiments.  We're planning on making the game pretty intense as far as atmosphere goes.  Expect lots of gross creatures and jump scares.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/Sti6x7gQyMI/AAAAAAAAAHo/LzYH2nlAWpg/s1600-h/basesuitconcept03.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/Sti6x7gQyMI/AAAAAAAAAHo/LzYH2nlAWpg/s320/basesuitconcept03.jpg" alt="" id="BLOGGER_PHOTO_ID_5393265920725534914" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;click the image above for a closer look&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;As one of two artists on the project, I've had to do a lot of concept work in addition to all my usual 3D duties.  And while I have no chance of becoming the next Ralph McQuarrie or Craig Mullins, I've had a lot of fun spending hours thinking up the look and feel of an entire universe.  Suffice to say, it's addictive!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/Sti6yAuF9uI/AAAAAAAAAHw/88pynD9S4II/s1600-h/colorthumbs01.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 162px;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/Sti6yAuF9uI/AAAAAAAAAHw/88pynD9S4II/s320/colorthumbs01.jpg" alt="" id="BLOGGER_PHOTO_ID_5393265922125723362" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;click the image above for a closer look&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Most of my concept time has been devoted to the player character himself .  The team decided that there would be three upgrades to the characters suit.  The first being the astronaut/flight suit that the player crash-lands in.  The player acquires the second suit while exploring the military facility, and thus is geared towards combat.  The third is an experimental suit that greatly enhances the player's abilities, and in my opinion, makes him look &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; cool.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/Sti6ys12VEI/AAAAAAAAAH4/_IrR27Y9UXA/s1600-h/FlightSuit_Turnaround.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 126px;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/Sti6ys12VEI/AAAAAAAAAH4/_IrR27Y9UXA/s320/FlightSuit_Turnaround.jpg" alt="" id="BLOGGER_PHOTO_ID_5393265933969413186" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;click the image above for a closer look&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;After finalizing the first suit concept, I created a turnaround sketch and began modeling.  After getting the base mesh to a workable state, I tweaked the proportions a little to make it a little more realistic (the concept reads a little too "stubby" in 3D I think).  After that, it was into Mudbox!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/StigASqLW8I/AAAAAAAAAHA/EIhNZNM3beY/s1600-h/suit_WIP_06.jpg"&gt;&lt;img style="cursor: pointer; width: 152px; height: 200px;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/StigASqLW8I/AAAAAAAAAHA/EIhNZNM3beY/s200/suit_WIP_06.jpg" alt="" id="BLOGGER_PHOTO_ID_5393236480645356482" border="0" /&gt;&lt;/a&gt;        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/Stif_zFN-5I/AAAAAAAAAG4/QqzFW4TSmoU/s1600-h/suit_WIP_05.jpg"&gt;&lt;img style="cursor: pointer; width: 152px; height: 200px;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/Stif_zFN-5I/AAAAAAAAAG4/QqzFW4TSmoU/s200/suit_WIP_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5393236472168840082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;click the images above for a closer look&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I really like sculpting.  It's so liberating to be able to just attack a mesh without having to worry about where vertices and edges are.  I think the results speak for themselves.  The sculpt isn't quite done yet (still need details on forearms, hands and torso), but I am extremely happy with what I've got so far, and can't wait to finish it.&lt;br /&gt;&lt;br /&gt;Until next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-2655523470147522409?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/2655523470147522409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=2655523470147522409' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/2655523470147522409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/2655523470147522409'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2009/10/marooned.html' title='Marooned...'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_U76fgUcLWDA/Sti6xoSseAI/AAAAAAAAAHg/kF3k9GUkLJk/s72-c/basesuitconcept01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-7608518795580678423</id><published>2009-10-12T10:38:00.000-07:00</published><updated>2009-10-12T11:22:00.793-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><category scheme='http://www.blogger.com/atom/ns#' term='Low-Poly'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Polycount'/><title type='text'>Low-Polygon Character Modeling...</title><content type='html'>Hello again!&lt;br /&gt;Thought I'd shoot a quick update to the intertrons to show what I've been up to lately.   In addition to looking for full-time employment, I'm finding myself juggling several projects at once!  This time it was a month-long contest held on the &lt;a href="http://www.polycount.com/"&gt;polycount.com&lt;/a&gt; forums.&lt;br /&gt;&lt;br /&gt;The contest called for a low-polygon character (or series of characters) that numbered 700 triangles or fewer designed for a mobile device, such as a Nintendo DS or Sony PSP.  The theme was an action movie side-scrolling brawler, such as Final Fight or Streets of Rage.&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.stinkbrown.org/wp-content/uploads/2009/02/final-fight.gif"&gt;&lt;img style="cursor: pointer; width: 320px; height: 224px;" src="http://www.stinkbrown.org/wp-content/uploads/2009/02/final-fight.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;"Final Fight:"  The perennial "Beat dudes up until they disappear" game.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;One of my favorite action movies of all time is "The Seven Samurai" directed by Akira Kurosawa.  It's one of those kinds of movies in which every time you watch it, you notice something new.  I also thought that the idea of a side-scrolling brawler set in feudal Japan sounded pretty awesome as well.  I decided to model the leader of the Seven, Kanbei.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.weirdwildrealm.com/filmimages/seven_samurai.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 245px;" src="http://www.weirdwildrealm.com/filmimages/seven_samurai.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;Best. Sideburns. Ever.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Modeling a low-poly character is really tough!  You really have to make every vertex and line count.  Texture space is also super-important.  The contest only allowed a single 512x512 map for the entire character.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/StNtkFWjlMI/AAAAAAAAAGg/vvqeEgZ-AH4/s1600-h/Kanbei_FinalPage.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/StNtkFWjlMI/AAAAAAAAAGg/vvqeEgZ-AH4/s320/Kanbei_FinalPage.jpg" alt="" id="BLOGGER_PHOTO_ID_5391773645572117698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;Click the Image for a larger view&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;For every additional character after the first one, the limits were even tougher.  You couldn't use more than 500 triangles, and the texture sizes were reduced even further!  Nonetheless, I decided to include a bandit character for Kanbei to fight against.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/StNtkWO7n3I/AAAAAAAAAGo/mTCKpcLYaMQ/s1600-h/Bandit_FinalPage.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/StNtkWO7n3I/AAAAAAAAAGo/mTCKpcLYaMQ/s320/Bandit_FinalPage.jpg" alt="" id="BLOGGER_PHOTO_ID_5391773650103541618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;Click Image above for a larger view&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;In addition to modeling and texturing both characters, I also created a custom rig that is shared by both of them.  It makes use of IK and some basic controls for moving and controlling several groups of bones at once.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/StNzM7VqmII/AAAAAAAAAGw/BTbRg9zDl-k/s1600-h/rigview01.jpg"&gt;&lt;img style="cursor: pointer; width: 265px; height: 320px;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/StNzM7VqmII/AAAAAAAAAGw/BTbRg9zDl-k/s320/rigview01.jpg" alt="" id="BLOGGER_PHOTO_ID_5391779844816803970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;Click the above image for a closer look&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;So there we go.  That's what I've been up to lately.  Check back later this week when I'll give you a dose of High-Detail stuff that will blow your mind!  Until next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-7608518795580678423?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/7608518795580678423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=7608518795580678423' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/7608518795580678423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/7608518795580678423'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2009/10/low-polygon-character-modeling.html' title='Low-Polygon Character Modeling...'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_U76fgUcLWDA/StNtkFWjlMI/AAAAAAAAAGg/vvqeEgZ-AH4/s72-c/Kanbei_FinalPage.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-3783154477727033108</id><published>2009-09-22T12:23:00.000-07:00</published><updated>2009-09-22T13:00:49.828-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sushi Hut'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><category scheme='http://www.blogger.com/atom/ns#' term='Portfolio'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>New Project - Alien Sushi Hut</title><content type='html'>Greetings yet again!&lt;br /&gt;&lt;br /&gt;Way back in college, I had an idea for a short animated film that involved a kind of "planetary prison;" a penal colony set up on a desolate world where life was rough and alien criminals from all over would have to band together in order to survive.  Kind of like the country of Australia... with aliens!  I had sculpted two of the main characters as an assignment for one of my classes, but unfortunately since then they had accidentally been nudged off their display table and are now in several pieces...&lt;br /&gt;&lt;br /&gt;Anyway, fast-forward a few years.  This past summer I saw the fantastic film "District 9," directed by Neill Blomkampf and suddenly my idea of aliens marooned on a desolate planet jumped back into my head&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bestweekever.tv/bwe/images/2009/08/2009_district_9_005.jpg"&gt;&lt;img style="cursor: pointer; width: 185px; height: 172px;" src="http://www.bestweekever.tv/bwe/images/2009/08/2009_district_9_005.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;One of the more compelling ideas was for an open-air marketplace, where beings could gather and exchange goods.  Learning from my previous experience with my train station, I decided to double-down on a single shack; a micro-level environment, packed with detail and character, and see what I could do.  *Poof!*  The alien sushi hut was born.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/SrkkgR_uq3I/AAAAAAAAAFg/RD0vvmTBf-w/s1600-h/sushihutconcept_interior.jpg"&gt;&lt;img style="cursor: pointer; width: 178px; height: 178px;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/SrkkgR_uq3I/AAAAAAAAAFg/RD0vvmTBf-w/s400/sushihutconcept_interior.jpg" alt="" id="BLOGGER_PHOTO_ID_5384374966503254898" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/Srkku9xJptI/AAAAAAAAAFo/uba-ol330A0/s1600-h/sushihutconcept_seats.jpg"&gt;&lt;img style="cursor: pointer; width: 178px; height: 178px;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/Srkku9xJptI/AAAAAAAAAFo/uba-ol330A0/s320/sushihutconcept_seats.jpg" alt="" id="BLOGGER_PHOTO_ID_5384375218771437266" border="0" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/Srkk4j0PjOI/AAAAAAAAAFw/RS0YuVibUeE/s1600-h/sushihutconcept_colors.jpg"&gt;&lt;img style="cursor: pointer; width: 179px; height: 179px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/Srkk4j0PjOI/AAAAAAAAAFw/RS0YuVibUeE/s320/sushihutconcept_colors.jpg" alt="" id="BLOGGER_PHOTO_ID_5384375383603776738" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;  The big points I wanted to hit were Character, Detail, and Color.  An opportunity to make a ramshackle food stall made up of scavenged materials makes for a lot of interesting scenarios.  For the centerpiece of the stall I wanted something anachronistic.  Something that under normal circumstances would have no business being used to make food for hungry patrons.  I settled on an old busted robot being used as a stove.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/Srkqmnvk2qI/AAAAAAAAAF4/S3jM8Eeo8jA/s1600-h/sushihutwip_robot.jpg"&gt;&lt;img style="cursor: pointer; width: 272px; height: 181px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/Srkqmnvk2qI/AAAAAAAAAF4/S3jM8Eeo8jA/s320/sushihutwip_robot.jpg" alt="" id="BLOGGER_PHOTO_ID_5384381672490064546" border="0" /&gt;&lt;/a&gt;   &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/Srkq3WzHiEI/AAAAAAAAAGA/ve0-L8JRa7I/s1600-h/sushihutwip_stools.jpg"&gt;&lt;img style="cursor: pointer; width: 229px; height: 180px;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/Srkq3WzHiEI/AAAAAAAAAGA/ve0-L8JRa7I/s320/sushihutwip_stools.jpg" alt="" id="BLOGGER_PHOTO_ID_5384381959999293506" border="0" /&gt;   &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SrkrOSjYLWI/AAAAAAAAAGI/hsjaSgWkJmA/s1600-h/sushihutwip_sign.jpg"&gt;&lt;img style="cursor: pointer; width: 236px; height: 149px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SrkrOSjYLWI/AAAAAAAAAGI/hsjaSgWkJmA/s320/sushihutwip_sign.jpg" alt="" id="BLOGGER_PHOTO_ID_5384382353996524898" border="0" /&gt;    &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/SrkrOyY4ABI/AAAAAAAAAGQ/XSieRWGqPPU/s1600-h/sushihutwip_cutlery.jpg"&gt;&lt;img style="cursor: pointer; width: 234px; height: 150px;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/SrkrOyY4ABI/AAAAAAAAAGQ/XSieRWGqPPU/s320/sushihutwip_cutlery.jpg" alt="" id="BLOGGER_PHOTO_ID_5384382362542407698" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;As you can see I've begun the initial modeling for pieces in the environment, and it's been a lot of fun adding all kinds of dents and chips in the models themselves.  I hope to take a lot of them into Mudbox and really go to town on the normal maps.  I have the basic UV layouts set up on all of my finished models, and hope to get started on texturing very soon!&lt;br /&gt;&lt;br /&gt;As for the hut itself, I have a basic layout set (the semi-transparent shell in the image below), and I hope to cover it in corrugated metal, wood, etc.  All in all I'm very excited about this project, and can't wait to show you more!  Until next time!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/Srks0-rv3vI/AAAAAAAAAGY/Js92UNo9CqA/s1600-h/sushihutwip_layout.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 236px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/Srks0-rv3vI/AAAAAAAAAGY/Js92UNo9CqA/s320/sushihutwip_layout.jpg" alt="" id="BLOGGER_PHOTO_ID_5384384118189448946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-3783154477727033108?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/3783154477727033108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=3783154477727033108' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/3783154477727033108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/3783154477727033108'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2009/09/new-project-alien-sushi-hut.html' title='New Project - Alien Sushi Hut'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_U76fgUcLWDA/SrkkgR_uq3I/AAAAAAAAAFg/RD0vvmTBf-w/s72-c/sushihutconcept_interior.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-2411474969614190318</id><published>2009-09-22T12:10:00.000-07:00</published><updated>2009-09-29T10:24:33.685-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steampunk'/><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='postmortem'/><category scheme='http://www.blogger.com/atom/ns#' term='Portfolio'/><category scheme='http://www.blogger.com/atom/ns#' term='train station'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal 3'/><title type='text'>Post-Mortem - Train Station Environment</title><content type='html'>Well, that was quick huh?&lt;br /&gt;&lt;br /&gt; Alright, so for my last big portfolio project I had hoped to construct a large, spacious environment in the hopes of filling it with all kinds of props and details, as well as try my hand at creating modular pieces of environment (kind of like lego blocks) and piecing them together.  Simple huh?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.copelandworks.com/Compressed/station_01.jpg"&gt;&lt;img style="cursor: pointer; width: 366px; height: 208px;" src="http://www.copelandworks.com/Compressed/station_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt; The results? I managed to create a large, expansive environment utilizing only a small number of pieces.  I learned a ton about building things in modular pieces, such as a set piece of wall or floor that can then be connected to other pieces in order to create a full environment.  Every piece of the Train Station is modular, so it could actually be re-arranged any number of ways.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.copelandworks.com/Compressed/station_02.jpg"&gt;&lt;img style="cursor: pointer; width: 367px; height: 197px;" src="http://www.copelandworks.com/Compressed/station_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt; Overall?  I learned a ton.  I'm hoping to apply what I learned on this project to my next one.  Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-2411474969614190318?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/2411474969614190318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=2411474969614190318' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/2411474969614190318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/2411474969614190318'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2009/09/post-mortem-train-station-environment.html' title='Post-Mortem - Train Station Environment'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-5922202568777975744</id><published>2009-09-22T12:04:00.000-07:00</published><updated>2009-09-22T12:09:30.188-07:00</updated><title type='text'>Let's blow the dust off this thing...</title><content type='html'>Hello!&lt;br /&gt;It's been a while.  My blog has been pawing my leg, begging for attention and at long last I think I'm ready to pick it up, scratch it behind the ears and spend some more quality time with it.&lt;br /&gt;&lt;br /&gt;When I first started this blog I had meant for it to function as both a means of showing potential employers my stuff, but to also give folks (and myself!) a kind of archive as to the progress of my artistic ventures.  I've got quite a few things in the queue lately (hence my lack of posting the last several months!), and I'm hoping to begin sharing the progress on them starting... today!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-5922202568777975744?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/5922202568777975744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=5922202568777975744' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/5922202568777975744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/5922202568777975744'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2009/09/lets-blow-dust-off-this-thing.html' title='Let&apos;s blow the dust off this thing...'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-8736394153724817798</id><published>2009-03-13T10:44:00.000-07:00</published><updated>2009-03-13T10:53:04.406-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steampunk'/><category scheme='http://www.blogger.com/atom/ns#' term='train station'/><category scheme='http://www.blogger.com/atom/ns#' term='workbench'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal 3'/><title type='text'>A work in progress...</title><content type='html'>Hello!&lt;br /&gt;It's been a good long time between posts on this blog.  I decided to blow the dust off of it and post up images of what I've been working on for the past few months:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SbqcGDcFt1I/AAAAAAAAAFQ/6l7kFc6zOqI/s1600-h/3_13_WIP01.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 228px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SbqcGDcFt1I/AAAAAAAAAFQ/6l7kFc6zOqI/s400/3_13_WIP01.jpg" alt="" id="BLOGGER_PHOTO_ID_5312730338253190994" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SbqcGiH_7YI/AAAAAAAAAFY/nD7uJiiw1vs/s1600-h/3_13_WIP02.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 228px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SbqcGiH_7YI/AAAAAAAAAFY/nD7uJiiw1vs/s400/3_13_WIP02.jpg" alt="" id="BLOGGER_PHOTO_ID_5312730346490424706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I decided to really challenge myself and make a really large environment.  I've been on a big steampunk kick lately, and already had a lot of reference of Victorian-Era stuff laying about, so I figured "why not?"  It's a big project, and progress has been slow, but I've learned so much as a result.  I'm by no means finished yet, but thought it would be cool to begin cataloging my progress!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-8736394153724817798?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/8736394153724817798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=8736394153724817798' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/8736394153724817798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/8736394153724817798'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2009/03/work-in-progress.html' title='A work in progress...'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_U76fgUcLWDA/SbqcGDcFt1I/AAAAAAAAAFQ/6l7kFc6zOqI/s72-c/3_13_WIP01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-641336840114503349</id><published>2008-11-03T11:37:00.000-08:00</published><updated>2008-11-03T11:45:49.911-08:00</updated><title type='text'>Monday update! - Brass Team Zeppelin</title><content type='html'>Hello!&lt;br /&gt;It's been a while since I've last posted, but I've been hard at work on the brass team zeppelin.  I&lt;br /&gt;wrapped up the texturing yesterday, and figured I'd show you the finished product!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SQ9TpRZzwhI/AAAAAAAAAC0/DrQxllfE3OQ/s1600-h/RedTeam_Zep_01.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 94px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SQ9TpRZzwhI/AAAAAAAAAC0/DrQxllfE3OQ/s200/RedTeam_Zep_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5264518457930793490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SQ9TpbLmn2I/AAAAAAAAAC8/T4u7uUcJl5c/s1600-h/RedTeam_Zep_02.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 114px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SQ9TpbLmn2I/AAAAAAAAAC8/T4u7uUcJl5c/s200/RedTeam_Zep_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5264518460555566946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/SQ9Tps7cFrI/AAAAAAAAADE/Zzu66LcU6a8/s1600-h/RedTeam_Zep_03.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/SQ9Tps7cFrI/AAAAAAAAADE/Zzu66LcU6a8/s200/RedTeam_Zep_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5264518465319605938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SQ9Tp2pxlDI/AAAAAAAAADM/qinU2wNV-jM/s1600-h/RedTeam_Zep_04.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 94px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SQ9Tp2pxlDI/AAAAAAAAADM/qinU2wNV-jM/s200/RedTeam_Zep_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5264518467929871410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/SQ9TqXCRZGI/AAAAAAAAADU/4moiZFDU5xY/s1600-h/RedTeam_Zep_05.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 171px;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/SQ9TqXCRZGI/AAAAAAAAADU/4moiZFDU5xY/s200/RedTeam_Zep_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5264518476622554210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So as you can see, there's quite a bit going on with the model and texture.  The lanterns glow, I've added a translucent effect for the canvas fins attached to the gas bag, and added a bunch of bumps and scrapes to the various bits of armor plating.  I've discovered that hand-painting a texture is tough work but also adds a lot; I hope the finished product reflects that.&lt;br /&gt;&lt;br /&gt;-Jason&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-641336840114503349?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/641336840114503349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=641336840114503349' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/641336840114503349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/641336840114503349'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2008/11/monday-update-brass-team-zeppelin.html' title='Monday update! - Brass Team Zeppelin'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_U76fgUcLWDA/SQ9TpRZzwhI/AAAAAAAAAC0/DrQxllfE3OQ/s72-c/RedTeam_Zep_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-4632786233087937147</id><published>2008-10-12T10:31:00.000-07:00</published><updated>2008-10-12T10:40:01.148-07:00</updated><title type='text'>Sunday Update!</title><content type='html'>Hello again!&lt;br /&gt;This week was busy for me on the job front, so my Sunday update is going to be a little light today.  Two more BOILER concepts for you, focusing on the Blue Team.  We are beginning to look into adding more flying vehicles into our game, and this week was spent brainstorming ideas for what they might entail.&lt;br /&gt;&lt;br /&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/SPI1w2O0htI/AAAAAAAAACk/By5dZFMuOUU/s1600-h/BlueTeam_Flyer_Concept_01.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/SPI1w2O0htI/AAAAAAAAACk/By5dZFMuOUU/s200/BlueTeam_Flyer_Concept_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5256322828402460370" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SPI1wwwievI/AAAAAAAAACs/A8WTeTY_-1k/s1600-h/Victoria_Concept_01.jpg"&gt; &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This was also my first week designing a full character, which is something I hadn't done for a long time. I'm pretty happy with the result, but it's just a start!  I'm hoping to push the steampunk angle a little more to hopefully get her to "pop" a bit more.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SPI1wwwievI/AAAAAAAAACs/A8WTeTY_-1k/s1600-h/Victoria_Concept_01.jpg"&gt;&lt;img style="cursor: pointer; width: 87px; height: 160px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SPI1wwwievI/AAAAAAAAACs/A8WTeTY_-1k/s200/Victoria_Concept_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5256322826933271282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-Jason&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-4632786233087937147?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/4632786233087937147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=4632786233087937147' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/4632786233087937147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/4632786233087937147'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2008/10/sunday-update.html' title='Sunday Update!'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_U76fgUcLWDA/SPI1w2O0htI/AAAAAAAAACk/By5dZFMuOUU/s72-c/BlueTeam_Flyer_Concept_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-3763447996813806700</id><published>2008-10-07T17:42:00.000-07:00</published><updated>2008-10-07T17:44:10.941-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demo Reel'/><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Bourne Conspiracy'/><title type='text'>New Reel hosting!</title><content type='html'>Hello,&lt;br /&gt;I came across a better video encoding site.  I've added my demo reel to Vimeo.com, which should hopefully allow for a better-quality viewing!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt; &lt;param name="allowfullscreen" value="true" /&gt; &lt;param name="allowscriptaccess" value="always" /&gt; &lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1906923&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt; &lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1906923&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/1906923?pg=embed&amp;amp;sec=1906923"&gt;Jason Copeland - Demo&lt;/a&gt; from &lt;a href="http://vimeo.com/user817100?pg=embed&amp;amp;sec=1906923"&gt;Jason Copeland&lt;/a&gt; on &lt;a href="http://vimeo.com?pg=embed&amp;amp;sec=1906923"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-3763447996813806700?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/3763447996813806700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=3763447996813806700' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/3763447996813806700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/3763447996813806700'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2008/10/new-reel-hosting.html' title='New Reel hosting!'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-6968300577760584503</id><published>2008-10-07T11:05:00.000-07:00</published><updated>2008-10-07T11:13:34.817-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Portfolio'/><category scheme='http://www.blogger.com/atom/ns#' term='Bourne Conspiracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal 3'/><title type='text'>More portfolio work</title><content type='html'>Hello!&lt;br /&gt;Attached are a few samples of work I did on The Bourne Conspiracy while I was working at High Moon Studios.  As you can see, I was the go-to guy for weapons, but I tackled a bunch of different tasks, from environment models to character props.  I've also added a sample building I did as an art test just recently.  Hope you like them!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SOulqgaBuzI/AAAAAAAAACE/7rbek05C_BE/s1600-h/Page05.jpg"&gt;&lt;img style="cursor: pointer; width: 181px; height: 233px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SOulqgaBuzI/AAAAAAAAACE/7rbek05C_BE/s320/Page05.jpg" alt="" id="BLOGGER_PHOTO_ID_5254475539930004274" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SOulqZfOw4I/AAAAAAAAAB8/bR970Q80oQs/s1600-h/Page04.jpg"&gt;&lt;img style="cursor: pointer; width: 181px; height: 234px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SOulqZfOw4I/AAAAAAAAAB8/bR970Q80oQs/s320/Page04.jpg" alt="" id="BLOGGER_PHOTO_ID_5254475538072781698" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SOulpzfRgcI/AAAAAAAAABk/0IvLfnnn5XA/s1600-h/Page01.jpg"&gt;&lt;img style="cursor: pointer; width: 180px; height: 232px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SOulpzfRgcI/AAAAAAAAABk/0IvLfnnn5XA/s320/Page01.jpg" alt="" id="BLOGGER_PHOTO_ID_5254475527872414146" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SOulp_AdTYI/AAAAAAAAABs/kGz0NjMnExw/s1600-h/Page02.jpg"&gt;&lt;img style="cursor: pointer; width: 193px; height: 249px;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SOulp_AdTYI/AAAAAAAAABs/kGz0NjMnExw/s320/Page02.jpg" alt="" id="BLOGGER_PHOTO_ID_5254475530964389250" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/SOulqOQqgSI/AAAAAAAAAB0/WHXQixTEtw4/s1600-h/Page03.jpg"&gt;&lt;img style="cursor: pointer; width: 194px; height: 250px;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/SOulqOQqgSI/AAAAAAAAAB0/WHXQixTEtw4/s320/Page03.jpg" alt="" id="BLOGGER_PHOTO_ID_5254475535058895138" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SOumJd2yokI/AAAAAAAAACc/H3hYvxJjU5g/s1600-h/buildingsample_Wire.jpg"&gt;&lt;img style="cursor: pointer; width: 173px; height: 173px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SOumJd2yokI/AAAAAAAAACc/H3hYvxJjU5g/s200/buildingsample_Wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5254476071821288002" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/SOumJYfZuTI/AAAAAAAAACU/vXtwVonMkYo/s1600-h/buildingsample_Flat.jpg"&gt;&lt;img style="cursor: pointer; width: 156px; height: 156px;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/SOumJYfZuTI/AAAAAAAAACU/vXtwVonMkYo/s200/buildingsample_Flat.jpg" alt="" id="BLOGGER_PHOTO_ID_5254476070381009202" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SOumJL5f7FI/AAAAAAAAACM/XpUapNN_a18/s1600-h/buildingsample_Beauty.jpg"&gt;&lt;img style="cursor: pointer; width: 174px; height: 130px;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SOumJL5f7FI/AAAAAAAAACM/XpUapNN_a18/s200/buildingsample_Beauty.jpg" alt="" id="BLOGGER_PHOTO_ID_5254476067000806482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-Jason&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-6968300577760584503?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/6968300577760584503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=6968300577760584503' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/6968300577760584503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/6968300577760584503'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2008/10/more-portfolio-work.html' title='More portfolio work'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_U76fgUcLWDA/SOulqgaBuzI/AAAAAAAAACE/7rbek05C_BE/s72-c/Page05.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-5042375320799049745</id><published>2008-10-05T12:20:00.000-07:00</published><updated>2008-10-05T12:52:12.593-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steampunk'/><category scheme='http://www.blogger.com/atom/ns#' term='Boiler'/><category scheme='http://www.blogger.com/atom/ns#' term='turret'/><category scheme='http://www.blogger.com/atom/ns#' term='Mod'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal 3'/><title type='text'>More concepts</title><content type='html'>Hello!&lt;br /&gt;I've been waiting on a new copy of 3ds Max to arrive, so I've been striking forward on new concept pieces for the steampunk mod, which we've tentatively titled &lt;span style="font-style: italic;"&gt;BOILER&lt;/span&gt;.  We did a bunch of story and character related tasks this week, focusing on the two teams and what kinds of characteristics and backgrounds they have.  The zeppelin is meant to be part of the red team, while this week I focused on something from the blue team.  I've got a ways to go before I nail down the final characteristics of both teams, but I think I've gotten on the right track! &lt;br /&gt;&lt;br /&gt;Explanations for each piece below!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SOkVRayon4I/AAAAAAAAABM/7j07GFUdXss/s1600-h/TurretConcept_01.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SOkVRayon4I/AAAAAAAAABM/7j07GFUdXss/s320/TurretConcept_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5253753829298052994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This week was largely spent on concepting an adversarial vehicle for the zeppelin to fight.  We settled on a kind of anti-aircraft turret that fires large heavy shots that would be dangerous to zeppelins.  I went through a few ideas (shown above), but we latched on to the idea of a large armchair with a cannon attached.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/SOkVRp196CI/AAAAAAAAABU/MWyKhAPhQ3Y/s1600-h/TurretConcept_02.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/SOkVRp196CI/AAAAAAAAABU/MWyKhAPhQ3Y/s320/TurretConcept_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5253753833338562594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I liked the idea of a self-propelled turret that could move to whereever it needed to go, and since we're working with wacky, zany steampunk stuff, why not give it legs?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SOkVR8jCD7I/AAAAAAAAABc/BE9ipuRudHQ/s1600-h/zep_pilot_01.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SOkVR8jCD7I/AAAAAAAAABc/BE9ipuRudHQ/s320/zep_pilot_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5253753838359416754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We started a little character stuff this week, and while Ken and Scott were brainstorming, I just started on drawing silhouettes, based on what kind of characteristics we settled on.  Above is what we started working on for the zeppelin pilot, a kind of sea-captain thrust into zeppelin service as a result of technology springing forward at an unnatural pace.  This coming week will probably be more concept work, so stay tuned!&lt;br /&gt;&lt;br /&gt;-Jas&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-5042375320799049745?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/5042375320799049745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=5042375320799049745' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/5042375320799049745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/5042375320799049745'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2008/10/more-concepts.html' title='More concepts'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_U76fgUcLWDA/SOkVRayon4I/AAAAAAAAABM/7j07GFUdXss/s72-c/TurretConcept_01.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-4994399093154666549</id><published>2008-09-28T12:20:00.001-07:00</published><updated>2008-09-28T12:44:57.096-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steampunk'/><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='zeppelin'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><category scheme='http://www.blogger.com/atom/ns#' term='workbench'/><title type='text'>Oi!  A Zep!</title><content type='html'>&lt;div style="text-align: right;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/SN_cuoX_ZOI/AAAAAAAAABE/vZgyL8xI_cs/s1600-h/ZeppelinConcept_02.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/SN_cuoX_ZOI/AAAAAAAAABE/vZgyL8xI_cs/s320/ZeppelinConcept_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5251158384207422690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Hello!&lt;br /&gt;In a continuing effort to keep my blog up to date, I've roughly decided on keeping it updated at least every Sunday.  This Sunday dump, I thought I'd show you what I've been up to lately.  Behold!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SN_buP17IYI/AAAAAAAAAAc/U7muhx1Gu5U/s1600-h/ZeppelinConcept_01.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SN_buP17IYI/AAAAAAAAAAc/U7muhx1Gu5U/s320/ZeppelinConcept_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5251157278110458242" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_U76fgUcLWDA/SN_ZbSDg3lI/AAAAAAAAAAM/Wyh-b_4zx8Q/s1600-h/hulldesign_paintover01.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_U76fgUcLWDA/SN_ZbSDg3lI/AAAAAAAAAAM/Wyh-b_4zx8Q/s320/hulldesign_paintover01.jpg" alt="" id="BLOGGER_PHOTO_ID_5251154753263558226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SN_btkT6-SI/AAAAAAAAAAU/C30N3Iu8hhc/s1600-h/hulldesign_paintover02.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SN_btkT6-SI/AAAAAAAAAAU/C30N3Iu8hhc/s320/hulldesign_paintover02.jpg" alt="" id="BLOGGER_PHOTO_ID_5251157266425116962" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_U76fgUcLWDA/SN_bubxpp9I/AAAAAAAAAAk/Kr3kZfLU0_4/s1600-h/hulldesign_paintover03.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_U76fgUcLWDA/SN_bubxpp9I/AAAAAAAAAAk/Kr3kZfLU0_4/s320/hulldesign_paintover03.jpg" alt="" id="BLOGGER_PHOTO_ID_5251157281313761234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_U76fgUcLWDA/SN_busSWhmI/AAAAAAAAAAs/4i0SF5JU8mo/s1600-h/Zeppelin3D_progress01.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_U76fgUcLWDA/SN_busSWhmI/AAAAAAAAAAs/4i0SF5JU8mo/s320/Zeppelin3D_progress01.jpg" alt="" id="BLOGGER_PHOTO_ID_5251157285745886818" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_U76fgUcLWDA/SN_buxW8U2I/AAAAAAAAAA0/7qNjHshJWnw/s1600-h/Zeppelin3D_progress02.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_U76fgUcLWDA/SN_buxW8U2I/AAAAAAAAAA0/7qNjHshJWnw/s320/Zeppelin3D_progress02.jpg" alt="" id="BLOGGER_PHOTO_ID_5251157287107318626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've been working with two good friends over the last couple of weeks designing a total conversion modification for Unreal Tournament 3.  We are all huge fans of the steampunk genre, and thought it would be great to do something that was wholly different from what we were used to doing at work.  Thus our idea for a multiplayer team-based vehicle game was born.&lt;br /&gt;&lt;br /&gt;I've been solely responsible for all content creation thus far, from concept to completion, so it's been a huge creative responsibility!&lt;br /&gt;&lt;br /&gt;We're still in the early stages of our project, but we hope to have more information, including a website, shortly!  Stay tuned, and in the mean time, keeping checking back here for art dumps!&lt;br /&gt;&lt;br /&gt;-Jas&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-4994399093154666549?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/4994399093154666549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=4994399093154666549' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/4994399093154666549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/4994399093154666549'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2008/09/oi-zep.html' title='Oi!  A Zep!'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_U76fgUcLWDA/SN_cuoX_ZOI/AAAAAAAAABE/vZgyL8xI_cs/s72-c/ZeppelinConcept_02.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-7458846857359947373</id><published>2008-09-22T20:31:00.000-07:00</published><updated>2008-09-23T16:17:12.526-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demo Reel'/><category scheme='http://www.blogger.com/atom/ns#' term='Portfolio'/><title type='text'>Ding!  Demo Reel is done.</title><content type='html'>Spent a good chunk of today pulling together a bunch of footage from Bourne into a demo reel.  Hope you enjoy!&lt;br /&gt;&lt;br /&gt;&lt;embed id="VideoPlayback" src="http://video.google.com/googleplayer.swf?docid=-2352337507151228460&amp;amp;hl=en&amp;amp;fs=true" style="width: 400px; height: 326px;" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;*EDIT* I have also uploaded a higher resolution copy for those that care to see.  You can grab it from this link &lt;a href="http://www.angelfire.com/art2/j4polaris/Copeland_Demo_Compressed.mov"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-7458846857359947373?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/7458846857359947373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=7458846857359947373' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/7458846857359947373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/7458846857359947373'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2008/09/ding-demo-reel-is-done.html' title='Ding!  Demo Reel is done.'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-718155874567217456.post-5647829221622929087</id><published>2008-09-22T09:47:00.000-07:00</published><updated>2008-09-22T09:48:34.705-07:00</updated><title type='text'>Testing, Testing....</title><content type='html'>Just checking to see if this thing actually works!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/718155874567217456-5647829221622929087?l=copelandworks.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://copelandworks.blogspot.com/feeds/5647829221622929087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=718155874567217456&amp;postID=5647829221622929087' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/5647829221622929087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/718155874567217456/posts/default/5647829221622929087'/><link rel='alternate' type='text/html' href='http://copelandworks.blogspot.com/2008/09/testing-testing.html' title='Testing, Testing....'/><author><name>Jason</name><uri>http://www.blogger.com/profile/13127208832384572913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
